local StoryEditorLunch = class("StoryEditorLunch")
local StoryActuator = require("gameLogic.story.StoryActuator")
local GameUtils = require("utils.GameUtils")

function StoryEditorLunch:ctor()
end

function StoryEditorLunch:awake()
end

function StoryEditorLunch:start()
    local actuator = StoryActuator:create(self.gameObject)
    self.gameObject:SetActive(false)
end

return StoryEditorLunch
